ActionScript 3.0 Game Programming University by Gary Rosenzweig

By Gary Rosenzweig

Gary Rosenzweig's ActionScript 3.0 video game Programming college exhibits you the way to take advantage of ActionScript, the programming language in the back of Flash CS3 specialist. the teachings educate you the entire fundamentals of ActionScript programming via online game examples, however the code may be simply tailored to non-game-oriented tasks, resembling net education and advertisements. Written via a real-world Flash developer, this ebook offers you with the resource code of sixteen entire video games and lays the root that you can create your individual video games. Gary additionally presents a significant other site - flashgameu.com, which includes records, updates, new content material, Gary's web publication and lots more and plenty extra.

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The document class controls the main timeline, meaning that we can call public functions in the class from buttons placed on the stage by designers. We can also easily control the main timeline, jumping to different frames. Smallest Step Approach This next piece of information might be the most important in the book. It is simply this: If you can’t figure out how to program something, break it into smaller steps until you can. ActionScript Game Programming Strategies 23 Beginner programmers, and some experienced programmers who simply forget this rule, often get stuck while writing code.

But, it is at least a good idea to see how Adobe thinks you should publish your Flash movies. 19 shows these options. 19 The HTML settings let you choose an HTML template to export with the Flash movie. 0 The default setting of Flash Only uses JavaScript to embed the movie. js, which is produced when publishing, too. The main HTML page then loads the JavaScript in this file, which then places the Flash movie in a

tag inside the web page. NOTE Why go to all the trouble of using JavaScript when you can just use a simple / tag, like you might have done in years past?

Either way is fine, but it has become pretty standard for programmers to use i in for loops. In fact, nested for loops usually go on to use j and k in the inner loops, too. Turn Repetitive or Similar Code into Functions If you need to use the same line of code more than one time in a program, consider turning it into a function of its own and call that function instead. For instance, there might be several places in your game where you want to update the score. text = “Score: “+playerScore; } With this code only in one place, it is trivial to change the display word Score to Points.

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